This is a ranking page for the hero Eikþyrnir - Quieting Strength from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Eikþyrnir.
List of Contents
- Rating and Basic Information
- Best IVs
- Best Builds
- Stats
- Roles, Strengths, and Weaknesses
- Should you Unlock Potential?
- List of Skills
- Community Feedback
- How to Obtain / Illustrations / Voice Actor / Quotes
- Related Guides
Legendary Nanna [9.5/10] | Legendary Elincia [9.0/10] | Kvasir [9.0/10] | Legendary Caeda [9.0/10] |
Legendary Deirdre [9.0/10] | Mozu [9.0/10] | Legendary Camilla [9.9/10] | Attuned Azura [9.5/10] |
Heiðrún [9.5/10] | Legendary Alear (M) [9.5/10] | Mythic Loki [9.5/10] | Eikþyrnir [9.0/10] |
Eikþyrnir Rating and Basic Information
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) | A (▶Reroll Ranking) |
Ranking (including Inherit Skill) | A (▶FEH Tier List) |
Eikþyrnir - Quieting Strength: Basic Information
Color / Weapon Type / Move Type | Colorless/Colorless Beast/Cavalry |
---|---|
Rarity | 5 Star |
What Kind of Character Are They? | ・Weapon skill grants Atk/Def bonuses and 【Bonus Doubler】 to unit and nearby allies at the start of each turn, increases unit's and allies' visible bonuses, inflicts Atk/Def penalties on fue during combat, and grants unit bonus damage and damage reduction during combat. ・Exclusive B skill auto-transforms unit, neutralizes penalties on unit, grants unit a guaranteed follow-up attack and 7 HP post-combat healing, and inflicts Atk/Def penalties on foe during combat. |
Eikþyrnir Skills at 5★
Quieting Antler Enables 【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and 【Bonus Doubler】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, and if unit and allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10). If unit initiates combat or if unit is within 2 spaces of an ally, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, unit deals +X damage (X = highest total bonuses among unit and allies within 3 spaces of unit; excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. |
Fierce Beast Boost Special damage by X% of unit's Atk when Special triggers (if transformed, X = 25; otherwise, X = 20). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. |
Atk/Def Excel If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). |
Divine Strength After start-of-turn effects trigger on player phase or enemy phase, neutralizes any 【Penalty】 on unit (does not apply to 【Penalty】 effects that are applied at the same time). Inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat. Restores 7 HP to unit after combat. If unit's Atk at start of combat ≥ foe's Atk at start of combat -5, inflicts Atk/Def-6 on foe during combat. If unit's Def at start of combat ≥ foe's Def at start of combat -5, inflicts Atk/Def-6 on foe during combat. |
Beast Threaten At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Atk+6 to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. |
Eikþyrnir Best IVs
Recommended IVs
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (21) | ★★★★☆ | |
Atk (12) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (8) | ★★★★★ | |
Res (8) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
+Def / -Spd
The best IVs for Eikþyrnir are +Def and -Spd. Def is a superboon and improves Eikþyrnir's already high physical bulk, allowing him to shrug off physical attacks with ease. Boosting Def also increases the penalties applied by Quieting Antler to improve his combat even further.
Spd is a clear dump stat at only base 16 and is a safe bane to take.
+Def for a +10 merge
We recommend +Def when merging Eikþyrnir up to +10 to improve combat performance both offensively and defensively with Quieting Antler's penalty effect.
Eikþyrnir Best Builds
General Use / Budget Eikþyrnir
HOT | |
---|---|
: Quieting Antler : Reposition : Fierce Beast : - | : Atk/Def Excel : Divine Strength : Beast Threaten : Atk/Def Clash 3 : - |
How to Use, Explanation
Eikþyrnir's base kit functions well as an offensive unit for Aether Raids. If additional support is preferred, his C skill can be replaced by skills like Breath of Life 4 or Odd Def Wave 4 depending on team composition.
Source Heroes for All Skills
Eikþyrnir Stats
Stat Rankings
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
185 | ||
HP | 45 | Rank: 99/1130 |
Atk | 47 | Rank: 2/1130 |
Spd | 16 | Rank: 1095/1130 |
Def | 47 | Rank: 5/1130 |
Res | 30 | Rank: 366/1130 |
Stat Values
Lv 40+10 Stats (5★)
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 50 | 66 | 20 | 52 | 34 | 222 | Lv.40 +10 | 50 | 52 | 20 | 52 | 34 | 208 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 52 | 51 | 20 | 51 | 34 | 208 |
+Atk Lv.40 +10 | 49 | 54 | 20 | 51 | 34 | 208 |
+Spd Lv.40 +10 | 49 | 51 | 23 | 51 | 34 | 208 |
+Def Lv.40 +10 | 49 | 51 | 20 | 55 | 34 | 209 |
+Res Lv.40 +10 | 49 | 51 | 20 | 51 | 37 | 208 |
Stats at Lv 40
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 45 | 61 | 16 | 47 | 30 | 199 |
5★ Lv.40 | 45 | 47 | 16 | 47 | 30 | 185 |
Initial Stats (with Skills)
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 21 | 26 | 3 | 8 | 8 | 66 |
Stat Comparison of Similar Heroes
Hero | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
Eikþyrnir | 45 | 47 | 16 | 47 | 30 | 185 |
Summer Nerþuz | 40 | 46 | 47 | 33 | 19 | 185 |
New Year Nerþuz | 40 | 45 | 47 | 32 | 21 | 185 |
Ratatoskr | 40 | 44 | 46 | 34 | 21 | 185 |
Freyr | 41 | 46 | 16 | 41 | 35 | 179 |
Eitr | 40 | 44 | 46 | 33 | 16 | 179 |
Nerþuz | 40 | 42 | 47 | 30 | 20 | 179 |
New Year Yarne | 40 | 43 | 40 | 35 | 21 | 179 |
New Year Panne | 40 | 41 | 44 | 32 | 21 | 178 |
New Year Lyre | 40 | 37 | 42 | 27 | 28 | 174 |
Freyja | 40 | 38 | 44 | 24 | 22 | 168 |
New Year Kaden | 41 | 35 | 39 | 25 | 28 | 168 |
Summer Freyr | 41 | 38 | 16 | 38 | 35 | 168 |
Summer Freyja | 40 | 39 | 43 | 25 | 20 | 167 |
New Year Lethe | 41 | 35 | 41 | 27 | 18 | 162 |
New Year Selkie | 35 | 31 | 39 | 16 | 40 | 161 |
Panne | 41 | 29 | 34 | 30 | 23 | 157 |
Yarne | 40 | 35 | 33 | 32 | 17 | 157 |
Ranulf | 40 | 30 | 37 | 33 | 17 | 157 |
Lethe | 41 | 33 | 38 | 26 | 19 | 157 |
Selkie | 35 | 29 | 38 | 19 | 35 | 156 |
Kaden | 38 | 32 | 36 | 25 | 25 | 156 |
Note: Stats bonuses from skills are not taken into account.
Eikþyrnir Roles, Strengths, and Weaknesses
Eikþyrnir Roles
Eikþyrnir - Quieting Strength Roles | |||
---|---|---|---|
Close-Physical | Ranged-Physical | Close-Magic | Ranged-Magic |
Physical Wall | Magic Wall | Effective Weapon | Movement Assist |
Exclusive Skill | All-Range Counter | Recovery | Refresher |
Legendary | Mythic | Duo / Harmonized | Resplendent |
Eikþyrnir is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Eikþyrnir Strengths
Quieting Antler increases visible bonuses and grants Bonus Doubler
Eikþyrnir's Quieting Antler grants Atk/Def+6 and 【Bonus Doubler】 to himself and allies within 2 spaces at the start of each turn.
Additionally, if Eikþyrnir is within 2 spaces of an ally and if both him and said allies have stat bonuses after start-of-turn skills trigger, Quieting Antler increases those visible stat bonuses by +3; up to +10 maximum. This effect is unique to Quieting Antler as of the time of Eikþyrnir's release and is helpful in increasing visible bonuses to enhance the 【Bonus Doubler】 effect as well.
In combat, Quieting Antler inflicts an Atk/Def penalty on Eikþyrnir's foe equal to 6 plus 20% of Eikþyrnir's Def, grants Eikþyrnir bonus damage equal to X (where X = the highest total bonuses among Eikþyrnir and allies within 3 spaces), and grants Eikþyrnir damage reduction equal to half of X.
Quieting Antler also has the standard Cavalry Beast transformation conditions, which grant Eikþyrnir Atk+2, inflicts Atk/Def penalties on his foe based on distance travelled for that combat, and grants Eikþyrnir 30% damage reduction on his foe's first attack.
Divine Strength inflicts multiple stacking Atk/Def penalties on foe
Eikþyrnir's exclusive B skill Divine Strength removes the condition to transform, allowing Eikþyrnir to be transformed immediately and remain transformed for the entire battle.
After start-of-turn effects trigger on both player phase or enemy phase, Divine Strength neutralizes all 【Penalty】 effects on Eikþyrnir. This removes crippling effects and ensures that Eikþyrnir enters combat fresh.
In combat, Divine Strength grants a guaranteed follow-up attack and 7 HP post-combat healing to Eikþyrnir, and inflicts Atk/Def-5 on his foe during combat.
Additionally, if Eikþyrnir wins an Atk check, Divine Strength inflicts an additional Atk/Def-6 on that foe, and then if Eikþyrnir wins a Def check, Divine Strength inflicts another Atk/Def-6 on that foe. All of these Atk/Def penalties stack, including the initial one that doesn't require a stat check.
With all the stacking Atk/Def penalties and the additional defensive effects Divine Strength provides, Eikþyrnir becomes a very sturdy unit that can be quite difficult to bring down.
Eikþyrnir Weaknesses
Weak to Cavalry Effective Weapons
Eikþyrnir takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Weak to Beast Effective Weapons
Eikþyrnir takes 1.5x damage from beast-effective weapons like Brave Eliwood's Nini's Ice Lance or Picnic Flora's Sæhrímnir, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
Should you Unlock Potential?
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Eikþyrnir - Quieting Strength Only Appears as a 5 Star Hero!
Eikþyrnir - Quieting Strength only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Eikþyrnir - Quieting Strength if a 4 Star version is released!
Unlock Potential Tier List
Eikþyrnir - List of Skills
Weapons
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
Whelp (Infantry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 5★ |
Yearling (Cavalry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat | 5★ |
Adult (Cavalry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, | 5★ |
Quieting Antler | 14 | 1 | Enables 【Canto (2)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and 【Bonus Doubler】 to unit and allies within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, and if unit and allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10). If unit initiates combat or if unit is within 2 spaces of an ally, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, unit deals +X damage (X = highest total bonuses among unit and allies within 3 spaces of unit; excluding area-of-effect Specials), and reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. | 5★ |
Assists
This Hero has no Assist skills that can be learned.
Specials
Skill Name | Effect | Learned At |
---|---|---|
Fierce Beast | (Cooldown Count = 2) Boost Special damage by X% of unit's Atk when Special triggers (if transformed, X = 25; otherwise, X = 20). If Special triggers, neutralizes foe's "reduces damage by X%" effects from non-Special skills. | 5★ |
Passives
Skill Name | Effect | Learned At |
---|---|---|
Atk/Def Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 1. (X = number of spaces moved by whoever initiated combat; max 1.) | 5★ |
Atk/Def Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 3. (X = number of spaces moved by whoever initiated combat; max 2.) | 5★ |
Atk/Def Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Def during combat = X + 5. (X = number of spaces moved by whoever initiated combat; max 3.) | 5★ |
Atk/Def Excel | If unit or foe initiates combat after moving to a different space, grants Atk/Def+6 and Atk/Def+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X x 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X x 3 during combat (excluding area-of-effect Specials). | 5★ |
Divine Strength | Removes the condition to transform. After start-of-turn effects trigger on player phase or enemy phase, neutralizes any 【Penalty】 on unit (does not apply to 【Penalty】 effects that are applied at the same time). Inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat. Restores 7 HP to unit after combat. If unit's Atk at start of combat ≥ foe's Atk at start of combat -5, inflicts Atk/Def-6 on foe during combat. If unit's Def at start of combat ≥ foe's Def at start of combat -5, inflicts Atk/Def-6 on foe during combat. | 5★ |
Threaten Def 1 | At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 5★ |
Threaten Def 2 | At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. | 5★ |
Threaten Def 3 | At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. | 5★ |
Beast Threaten | At start of turn, inflicts Def-7 and 【Panic】 on foes within 3 rows or 3 columns centered on unit through their next actions. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Atk+6 to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. | 5★ |
Eikþyrnir as a Source Hero
Value of Skills | ★★★★★ |
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Eikþyrnir has Fierce Beast, Atk/Def Excel, and Beast Threaten as inheritable options.
Atk/Def Excel is great for any bruiser unit, and the beast skills are great options for any beast unit.
List of Source Heroes | The Best Fodder Units |
Community Feedback
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Top tier hero. Must summon. 10
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Summon if you need his/her hero archetype. 0
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Summon if you like this hero. 1
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Summon for his/her Skill Inheritance options. 3
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How to Get Eikþyrnir / Illustrations / Voice Actor / Quotes
How to Get Eikþyrnir
Obtained through a Special Summoning Event!
Eikþyrnir is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Event Name | Focus |
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Legendary Caeda Legendary Nanna Legendary Deirdre Legendary Elincia Kvasir Legendary Camilla Legendary Alear (M) Mozu Attuned Azura Mythic Loki Heiðrún Eikþyrnir Starts:07/26/2024Ends:08/09/2024 |
Voice Actor and Illustrator Information
Voice Actor (English) | Alex Bankier |
---|---|
Illustrator | Kozaki Yusuke |
Appears In | Fire Emblem Heroes |
Illustration
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FEH: Related Guides
Mythic Heroes - Double Mythic Heroes: Heiðrún & Eikþyrnir
Heroes from Mythic Heroes - Double Mythic Heroes: Heiðrún & Eikþyrnir | |||
---|---|---|---|
Legendary Nanna [9.5/10] | Legendary Elincia [9.0/10] | Kvasir [9.0/10] | Legendary Caeda [9.0/10] |
Legendary Deirdre [9.0/10] | Mozu [9.0/10] | Legendary Camilla [9.9/10] | Attuned Azura [9.5/10] |
Heiðrún [9.5/10] | Legendary Alear (M) [9.5/10] | Mythic Loki [9.5/10] | Eikþyrnir [9.0/10] |
See All Colorless Heroes
▶︎Return to the Colorless Heroes Page
All Types of Colorless Weapons
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |